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Devlog

Cotton Tycoon is a browser tycoon game that outgrew its own design. Players now run farms with thousands of fields, hundreds of vehicles and economies that reach numbers I never planned for. These are notes on what broke, what the measurements said, and how often the measurements were wrong.

Ecru Games developerWritten from real player saves

Every post here uses numbers from actual save files rather than a synthetic benchmark, because in this game the difference is enormous: a fresh farm and a level 400 farm are not the same program under load. Where a fix changed nothing for a particular save, that is reported too. What a change does not do is half of the result.

What this is not

It is not a release-notes feed. Version notes live on their own page and inside the game. This section is for the parts worth reading if you build things: the measurement, the wrong turn, and the number that settled it.

If you play the game rather than build one, the guide is the better page. It covers the economy, the production chain and fleet strategy as they actually work in the current build.

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